Of course, sports manga doesn't have to be limited to literal athletics. There's plenty of it focused on other forms of games, including board games like today's review.
HIKARU NO GO, written by Yumi Hatta with art by Takeshi Obata and supervision by Yukari Umezawa [5 Dan]. First published in 1998 and first published in North America in 2004.
PLOT:
Hikaru Shindo stumbles upon an old Go board while cleaning out his grandfather's attic one day. Within it is the ghost of Fujiwara-no-Sai, a Heian-era Go master who refuses to rest until he can finally play the Divine Move. Sai takes up residence within Hikaru's mind, and it seems the only way Hikaru can get rid of him is to become a Go master. The first test is simply teaching Hikaru how to play, but the next test is impressing a local Go prodigy named Akira Fudo.
